Game Engine Development Training

We're launching our comprehensive mobile game engine program in autumn 2025. This isn't about promises of overnight success or guaranteed job placements—it's about building real technical skills through hands-on work with actual engine architecture.

What Actually Matters in Engine Development

After years of working with mobile game studios, we've noticed something. The developers who succeed aren't always the ones with the fanciest portfolios. They're the ones who understand how rendering pipelines actually work, who can debug memory leaks at 2am, and who genuinely care about frame rates on older devices.

Real Project Experience

You'll work on actual engine components—not tutorials. We start with existing codebases because that's what you'll encounter professionally. It's messier but far more valuable.

Mentorship That Matters

Our instructors currently work in the industry. They'll share what's happening right now—not what was relevant five years ago. And yes, they'll review your code line by line when needed.

Practical Learning Path

We focus on mobile game engines specifically because the constraints are different. Battery life, thermal throttling, diverse hardware—these factors shape everything you build.

Developer workspace with mobile game engine development setup

Different Paths to Engine Development

Our past participants came from various backgrounds. Some had computer science degrees, others were self-taught. What they shared was curiosity about how games actually run under the hood.

Darko Mićunović
Darko Mićunović
Graphics Engineer at Mobile Studio

I came from web development and honestly felt lost at first. The program didn't sugarcoat the difficulty—rendering optimization is genuinely complex. But working through real performance bottlenecks taught me more than any theoretical course could have.

Career Transition
Jelena Pavićević
Jelena Pavićević
Technical Lead, Indie Game Studio

The physics module was brutal—I spent weeks debugging collision detection. But that struggle was the point. Now when something breaks in our engine, I don't panic. I actually understand what's happening at the system level.

Technical Depth
Nikola Vuković
Nikola Vuković
Engine Programmer, Contract Work

What helped most was learning to profile properly. The program emphasized measurement over guessing—now I approach optimization with data instead of assumptions. It's changed how I work with every project.

Problem-Solving Skills

How the Program Actually Works

Foundation Phase

Months 1-3

We start with architecture fundamentals—how game loops work, why entity component systems matter, and the basics of memory management. You'll build a simple 2D engine from scratch. It won't be pretty, but you'll understand every component.

Specialization Phase

Months 4-7

Choose your focus—rendering systems, physics engines, or audio architecture. You'll dive deep into one area while maintaining awareness of how it integrates with other components. This is where the real learning happens, when you hit actual technical challenges.

Integration Project

Months 8-10

Work with a small team to build an engine feature for a real mobile game project. You'll deal with version control conflicts, code reviews, and the messy reality of collaborative development. Some teams struggle here—that's normal and valuable.

Applications Open September 2025

Program starts October 2025, running through July 2026. We accept 18 participants per cohort to maintain quality mentorship. No guarantees about outcomes—just committed instruction and genuine technical challenge.

Get Program Details